
Wireless VR, powered by Steam.
Steam Frame hasn't launched yet. The moment Steam puts it on sale, SteamRefill will be the only place to buy it at a discount. Start building your wallet balance now.
Start refilling nowSteam-first hardware, designed alongside SteamOS — the same library, the same input layer, the same updates wherever you play.
Stream from any SteamVR-capable PC over Wi-Fi — no link cable, no base stations to mount.
Edge-to-edge clarity with a thinner, lighter optical stack than first-generation VR headsets.
Six on-board cameras handle head and controller tracking, plus full-color passthrough for room awareness.
Updated wand-style controllers with capacitive grips and triggers, designed alongside the headset for sub-millimeter tracking.
Boot natively into a curated set of on-device titles, or stream PCVR — same controllers, same headset, no app switch.
How buying Steam Frame via SteamRefill works — pricing, timing, and what changes when the device ships.
Valve hasn't announced a firm shipping date yet — it's confirmed for the 2026 Steam hardware family but the exact launch window is still TBA. SteamRefill will switch this page from "Coming Soon" to live pricing the moment Steam Frame is purchasable on Steam.
Yes — that's the entire pitch. Steam Frame will be purchasable through Steam wallet credit the moment it launches, and SteamRefill's wallet-funding flow works on every Steam SKU. Start refilling now and your balance is ready to spend on day one.
We don't sell hardware. We find Steam wallet credit at a discount: third-party marketplaces price CS2 skins lower than the Steam Market does, so buying a skin externally and reselling it via Steam Market buy orders nets you wallet balance for roughly 30% less than buying it directly with a credit card.
Start now if you plan to buy Steam Frame at launch. The arbitrage round-trip takes ~7–8 days (Steam's trade hold), so any wallet balance you build today is what you'll spend on Steam Frame the day it ships.